I Make Particle
Here is my first attempt at making a steam effect with the UDK.
Next, I constructed the material. Vops, anyone?
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And finally, I set up the particle system using The following properties:
-per particle alpha, which ramps on and then off over time.
-per particle scale, which increases over time.
(sorry for the low framerate - the udk doesn't play nice with snagit)